Notcoin is launching Not Games to expand its ecosystem by integrating multiple game titles and enhancing token utility.
This comes amid a sharp decline in user activity on The Open Network (TON).
Notcoin, the once-popular tap-to-earn gaming token, has announced the soon-to-be-launched Not Games. This move comes as the project targets revitalizing the Notcoin ecosystem.
This move will also see Notcoin intergrate multiple game titles into the ecosystem including Game profiles, ahared inventories and an in-game market place that will utilize the NOT token.
In the same vein, this development comes into play at a time when The Open Network is experiencing a sharp decline in user activity.
Notcoin (NOT) Attempts to Reignite User Interest
Mid-last week, the team behind Notcoin teased about Not Games. Now, Open Builders, which is also the team behind Notcoin, Lost Dogs, and Not Pixel, has announced that Not Games will debut in March. Unlike a standalone game, Not Games will serve as a broader gaming network where players can engage in various interconnected titles.
Notcoin plans a revolutionary that goes beyond the previosu technicality of tap-to-earn. So in this case, Not Games has come up with an in-game marketplace, which will farther enable peer-to-peer trading of virtual items using the NOT tokens.
Additionally, in order to promote community development, every three weeks, players will compete in skill-based events for rewards in NOT, emphasizing a play-to-win model instead of the traditional pay-to-win structure.
To kick off this initiative, Open Builders has already launched VOID, with at least five additional games in the pipeline.
Declining Interest in Notcoin and TON’s Struggles
The year 2024 was blooming for Notcoin. This is when the tap-to-earn phenomenon was at its peak. Games like Hamster Kombat, Yescoin, TapSwap and Blum saw immense traction but its a different story this year.
To grasp the extent of the situation, Notcoin alone attracted 35 million players globally in its firat 6 months. Recent google trends tell a rather different story as data indicates the hype surrounding the token has significantly diminished.
Supporting this trend, Tgstat data shows that Notcoin’s Telegram community has lost approximately 2 million members since the start of the year. Even after NOT’s listing on Kraken in February, its price only experienced a short-lived boost before resuming its decline.
The fading investor enthusiasm suggests that mere exchange listings are not enough to reignite excitement around the token.
At the same time, The Open Network (TON), which serves as the parent blockchain for Notcoin, is facing its own set of challenges.
According to Artemis data, TON’s daily active addresses have plummeted from 2.4 million in October 2024 to just 130,000 in early 2025. This dramatic decline raises concerns about the overall trajectory of the TON ecosystem and whether it can sustain projects like Notcoin in the long run.
At the time Notcoin is launching Not Games to expand its ecosystem by integrating multiple game titles and enhancing token utility.
This comes amid a sharp decline in user activity on The Open Network (TON).
Notcoin, the once-popular tap-to-earn gaming token, has announced the soon-to-be-launched Not Games. This move comes as the project targets revitalizing the Notcoin ecosystem.
This move will also see Notcoin intergrate multiple game titles into the ecosystem including Game profiles, ahared inventories and an in-game market place that will utilize the NOT token.
In the same vein, this development comes into play at a time when The Open Network is experiencing a sharp decline in user activity.
Notcoin (NOT) Attempts to Reignite User Interest
Mid-last week, the team behind Notcoin teased about Not Games. Now, Open Builders, which is also the team behind Notcoin, Lost Dogs, and Not Pixel, has announced that Not Games will debut in March. Unlike a standalone game, Not Games will serve as a broader gaming network where players can engage in various interconnected titles.
Notcoin plans a revolutionary that goes beyond the previosu technicality of tap-to-earn. So in this case, Not Games has come up with an in-game marketplace, which will farther enable peer-to-peer trading of virtual items using the NOT tokens.
Additionally, in order to promote community development, every three weeks, players will compete in skill-based events for rewards in NOT, emphasizing a play-to-win model instead of the traditional pay-to-win structure.
To kick off this initiative, Open Builders has already launched VOID, with at least five additional games in the pipeline.
Declining Interest in Notcoin and TON’s Struggles
The year 2024 was blooming for Notcoin. This is when the tap-to-earn phenomenon was at its peak. Games like Hamster Kombat, Yescoin, TapSwap and Blum saw immense traction but its a different story this year.
To grasp the extent of the situation, Notcoin alone attracted 35 million players globally in its firat 6 months. Recent google trends tell a rather different story as data indicates the hype surrounding the token has significantly diminished.
Supporting this trend, Tgstat data shows that Notcoin’s Telegram community has lost approximately 2 million members since the start of the year. Even after NOT’s listing on Kraken in February, its price only experienced a short-lived boost before resuming its decline.
The fading investor enthusiasm suggests that mere exchange listings are not enough to reignite excitement around the token.
At the same time, The Open Network (TON), which serves as the parent blockchain for Notcoin, is facing its own set of challenges.
According to Artemis data, TON’s daily active addresses have plummeted from 2.4 million in October 2024 to just 130,000 in early 2025. This dramatic decline raises concerns about the overall trajectory of the TON ecosystem and whether it can sustain projects like Notcoin in the long run.
At the time